starsector hull forge. This way the only method to remove D-mods is the Hull Restoration skill. starsector hull forge

 
 This way the only method to remove D-mods is the Hull Restoration skillstarsector hull forge  - Redesign of stations' shield systems

9. hullmods. I liked armor tanking in 0. c - Campaign content expansion. ScriptStore - Class. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. New hullmods can be obtained by using "modspecs" available in. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 95. ago. Main Features. 9. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Quantum Heatsink hullmod: - New extra system: Cryoflare. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. Beta makes many copies. Re: [0. Arranging holidays in an embrace with the Starsector is priceless. 025 to 1. 240 AI ship points means 50% boost up to -50%. So i heard something about a mod adding more hull mods and was very interested. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. 9. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. I hear proponents of that a lot and I don't think it's at all true. 1-1. created a new . In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Miscellaneous. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Hoist the sails and go pirating. Yeah, I used to spread my colonies around as well. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. Updated to 1. Elevate your Starsector gameplay with the [0. The Special contact you get at the Prism Freeport with Nexerelin is great. ago. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. Augmented drive field is actually kind of a cool option. 3k range, smaller ships will always need to get in closer though. 1a. 96a] Fleet Size By DP by Chozo [0. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. It was then at commented and. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. Increasing vents will give you better passive vent, and better active vent. Industrial. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Heavy industries produces $25k of personal budget per unit of production. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. c - Campaign content expansion. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. 456. 0. Current Changelog. csvAll the front slots are can opener weapons. 25. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. • 4 yr. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. Sorry this took so long, uni this year killed and. It can be installed into the Heavy Industry and Orbital Works industries. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Step 3: Put an Empty Forge Template on the Hull Deconstructor. 12. ago. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. 95. 8a. • Auxiliary Generators: Provides some slot. Hello, I'd like to report a couple of bugs that I've found. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. on September 14, 2019, 07:53:13 AM. It converts metal and heavy machinery to supply. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. - Each ship has its own XP counter and gains XP during combat. Factions will wage war against each other and try to conquer their enemies. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. 30 votes, 18 comments. 1a-RCC6 GrumpyThumper Gaming 2. e - Campaign content expansion. 0. StarSector Wiki is a FANDOM Games Community. 2%. 16. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. 1a] Forge Production v1. 1. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. So if you want your escort protecting the front (e. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. « Reply #64 on: March 10, 2023, 09:03:29 AM ». 95. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. 1a] Forge Production v1. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Added a setting to disable hull production limitations. c - Colony content expansion. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. When it reaches zero the ship is disabled or destroyed. 0. Quote from: Malignity. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. Be careful when boarding ships. 95a version. Very important. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. It does surprisingly well for its costs. The Starsector Mod Index holds a lot of them (anything marked 0. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. It still needs it to put onto a ship, it just doesn't use it up. This means that you can. with reverse engineering being the hull deconstructor or hull forge, or. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. g. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Re: [0. Augmented drive field is actually kind of a cool option. Evolution 3. lang. You are talking about Industrial Evolution’s forge templates, I think. Ships with officers piloting them or permanent hull mods are always recoverable, yes. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). rirujiluxa2. I'd like to know your opinion. Repairing a ship with 1 d-mod costs 1. Some of the product will be exported for income, and some of it will be. 95a] Industrial. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. TheThunderhawk • 3 yr. Their exclusive living hull designs (seen. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. Military base too. this is from last patch but the idea holds up. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. 1. fs. In that line, replace com. ago. Added a setting to disable hull production limitations. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Hull Deconstructor - Deconstructs a hull so it can be imported into a template blueprint Hull Constructor - Uses those template to make a ship Reply reply The Pristine Nanoforge is a special item. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. 1) The bonus from the ancient lab nullifies on save load. Not saying it doesn't have a use, just that it feels like an early story. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Features. 1. json file Mod_Info. -Added a ballistic analog of the 1 OP mining laser, the Mining Plinker - For captains that specialize in ballistic weapons and. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Actually you're not wrong, this is probably the best QoL skill there is. 96a] Iron Shell 1. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Evolution 3. Various Effect Supports. 2. 96a] Forge Production v1. - Additional armor and hull and light shield capacity for basic Archean Order station. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. If you are on iron shell 1. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 95. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. HMI adds like 3 or 4 systems worth of exploration content. 6. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. aaronrizz • 3 yr. 8 ship with the exploration refit hull mod needs to have it removed before updating. 15. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. Obviously, we still get to kee. I. 0. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Reply. 54 hull damage with 83 lasting armor 46% reduction. and you could get a 3 days production report right after activating an ability. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). Combat endurance on AI core gives +15% readiness, 35% now. Starsector > Mods > [0. 95. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. Mining blaster. Supply Forging gives you the option to convert these junk into supply. 21. And they have good ships around the planet too. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. Doesn't effect anything else to my knowledge. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. ago. But there's a lack of newer reviews on game's store page. Go to starsector r/starsector. loading. Advice for good ships/ layouts for new players. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. 1 - should be save-compatible with 1. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Its freakin wonderful. You should take the salvaging skill that gives extra supplies from salvage. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Last I played it added +25% income to the colony. skin] 165709 [Thread-7] INFO com. Changes. 95. I already know about the lab for repairing damaged templates, but I did not found. Hoboman2000 • 1 yr. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. 95. 3 (forge_production) Commissioned Crews 1. 1. 1. CombatMain - java. c - Campaign content expansion << < (89/415) > >> Jakro:. Very important. 1 (yunruhullmods) Fleet Action History 1. 4X game features in Starsector. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. • Over-Engineered: Provides 20% OP bonus and. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Every mod will need a Mod_Info. ago. The theme has a early 1900s German aesthetic. Go to starsector r/starsector. Factions will wage war against each other and try to conquer their enemies. 8 save, remove the hull mod, save, exit and update to prevent a conflict. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. They grant bonuses such as increased range and armor. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Elevate your Starsector gameplay with the [0. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. Evolution 3. 3. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. This fixes an oversight when production variables carried over to the next ability use. well i used the formula (2962-1850)/1850*100. it can be useful at times to drop your. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. 3. 0. 1a] Forge Production v1. 95. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Light cruiser: basically the child of a destroyer and a cruiser. Shield shunt + heavy armour paragon. modded help. But no shields or energy weapons. DME adds some new enemies to fight, and Seeker. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. 2. 3. Blueprints List (Starsector 0. 96a] Industrial. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. -Engage, Harass, Eliminate are all different things. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Guide. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Hardened Subsystems for longer battles. Arcane signatures - Laboratory. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Thought that this was supposed to be a rift generator. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. ago. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. 2. Will be interested to hear more. If you have the Console command mod you can use the command AddOrdinance [amount you want]. You can find the menu you are looking for when you go into any colony. loading. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. Starsector > Mods > [0. 11566 [Thread-4] ERROR com. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. Alternatively, you could download the console command mod and use infinitefuel. Automated with data. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. Designed with simplicity in mind to highlight and. 7. Alpha makes copies with free integrated hull mods. 0. 2D RPG/Trade/Fleet Combat Game. The button is basically saying that your colony is the same as pirate base. Fixed – Hull Forge crash when printing a ship (Mod. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. Hoist the sails and go pirating. It's usually better to just colonize another planet in the same system and put your heavy industry there. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 1. Pretty neat for early game i would say. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. 9. The button is basically saying that your colony is the same as pirate base. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Arcane signatures - Laboratory. In addition to the size classes, there's also tech classes. 5 – 10/31/23. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. Reloads at a random interval of 10-15 seconds. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 7MB ; 659-- Nexerelin. They are both flagship and AI fits sprinkled all over the place. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Some hullmods are built into ship hulls and cannot be removed. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". 0 Mod, the choice for serious players seeking advanced features and customization options. 625 hull damage and. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. . Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. I have just found that the starsector modding community really likes their giant mods. Logged. Re: [0. -Hull Beam I, II -Decreased flux/damage ratio from ~0. It's nice to see Sateen on my own fleet. Ophichius • 1 yr. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. 2b - Playable Fighters, wings with personality. That way you can easily turn it on and off again. Despite buffed, it still do not breakthrough armor and hull good enough. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. You'll also be able to find everything new used across the Sector by the various factions, and might be. Hopefully fixed a bug with repeating mothership interactions. 9. 10. Lol safety. With ion pulser it'll take an hour to destroy even enforcer. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. Quote from: qinta on April 27, 2021, 07:05:55 AM. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. 1.